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Codex Infernus: The Savage Guide to Hell (Revised)

Created by David Jarvis/Gun Metal Games

Codex Infernus: The Savage Guide to Hell is a companion for players and game masters who want to use hellish themes in their games.

Latest Updates from Our Project:

Map of Aegeron.
about 10 years ago – Mon, Jan 18, 2016 at 01:22:40 PM

Hi everyone, I just wanted to show you the map of Aegeron, the Fantasy setting you'll find in Codex Infernus! Still needs a bit of work, but we're getting close.

1/14/2016 Update
about 10 years ago – Thu, Jan 14, 2016 at 11:08:35 AM

Greetings everyone. I'm just hopping in to give you an update on the progress of this project.

Editing is going a bit slow. We're working on some new edges and setting rules that need special attention, and I've had a few issues with other pieces of text, like stat blocks, that need work.

I've ordered the custom dice, and expect to have the cards ready for ordering next week.The company that will produce the bennies has been silent, and I have to touch base with them to make sure they have my order.

All in all, things are going slower than I had anticipated, but these things happen. I'll keep you posted in the coming weeks.

Trolls in Aegeron
over 10 years ago – Tue, Dec 29, 2015 at 02:53:47 PM

Hi everyone,

Today I want to talk about a character race we're making available in Codex Infernus: The Troll.

As you read through the campaign setting, you'll note there are Trolls in the setting, but they aren't standard D&D trolls. We're taking a page from real world mythology, presenting trolls as large, brutish creatures that live in remote areas, like swamps, and mountains. Those of you who are familiar with "The Hobbit" and "The Lord of the Rings" will recognize the inspiration straight away.

In the setting, we focus on trolls that live in a swampy region known as Sundanar. Here's the basic write-up.

In the setting, we focus on trolls that live in a swampy region known as Sundanar. Here's the basic write-up.

Troll (Yiska)

The Yiska are a race of Trolls unique to the Great Swamp of Sundanar. On average the Yiska are taller and brawnier than humans and their tough mottled skin constantly glistens with a fine film of slime. Naturally pale skinned, the Yiska spend so much time submerged in the swamp that their skin becomes stained by the dark muddy waters and becomes disfigured by lumpy scars caused by the gnawing of leaches and lamprey. It is this scarring that the humans mistake for warts.

While the Yiska are humanoid in form their features are disproportionate in size in comparison to their bodies. They have unusually large feet, very large hands, and while their heads are only slightly oversized the same cannot be said about their facial features. Large bulbous eyes and protruding foreheads, wide noses, flared nostrils, and wide mouths define the Yiska. Their ears have large elongated lobes, which are often the focus of what passes as body art. Indeed it is possible to identify which community the Yiska comes from by the style of the braided flesh of their ear lobes.

The Yiska are constantly in conflict with their human neighbors who regularly encroach on their territory and build on their sacred places. Due to a life of constant conflict and a condition known as the Vorgen Hex the average life span of the Yiska is only 30 years, however, those that survive the Vorgen Hex have a natural lifespan of nearly 100 hundred years.

Each of the Yiska carries with them what is known as the ‘Potential’. Should they ever be struck by lightning during a storm and survive, their bodies slowly begin to undergo a great change. Exposure to further lightning fuels their growth and longevity, and if they survive long enough they eventually become a Troll King.

Tough: Yiska are big and tough skinned. They start with a d6 in Vigor instead of a d4. (+1)

Semi-aquatic: Gain a Fatigue level every hour the Yiska remains submerged; on reaching incapacitated, must make a successful Vigor roll every 15 minutes or drown; Fatigue recovers one lever per 15 minutes back in air (+2)

Dehydration: The Yiska must spend one out of every 48 hours in fresh water or become automatically fatigued each day until they are incapacitated; the day after that, they perish (-2)

Low Light Vision: The Yiska’s large eyes allow them to see in the dark. Ignore attack penalties for dim or dark lighting (+1)

Stench Of An Outsider: Trolls not only carry the stink of the swamp, but also the prejudice human folklore bestows upon them. When dealing with humans the Yiska suffer a -3 Charisma penalty (-2)

Regeneration (Slow): The Yiska make a natural Healing roll once a day. The rough travelling, no medical attention, or rain conditions do not impose modifiers, intense heat and cold impose -2 modifiers as normal (+2)

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As I mentioned above, these trolls inhabit one particular region, but since Aegeron is an open world, it's entirely possible that variants on these creatures might be found in other remote areas.

GM screen art
over 10 years ago – Sat, Dec 19, 2015 at 11:13:02 PM

Here's the front of the GM screen. I hope you like it!

Hell map: Complete
over 10 years ago – Thu, Dec 17, 2015 at 03:50:03 PM

Hi guys, Here's the final map of Hell. I hope you like it. There's going to be an additional map showing what lies beyond the mountain range on the edges of the map.

You can read about that in the read-through PDF you can get here!!

Yep, I'm giving ya'll a first look at Hell. Check it out, and let me know what you think!